Patch 1.3

Patch 1.3 is one of the Patches in the game The Madness of Little Emma.

Patch notes

 * 100 new items, that's right - we are now at 269 items total (not including small pickups), I think the number is pretty good for the time being;),
 * a new playable character,
 * a new boss in the first episode,
 * removed small graphical artifacts in some of the bosses that still had them,
 * added timer which is visible when game is paused (press esc), between levels and when you get to an ending,
 * fixed the messed up room which could have big maggot stuck out of player range,
 * charm effect changed - charmed monsters don't harm you and don't shoot bullets
 * active items have cooldown outside of coins cost (usually a few seconds), some active items have use cost reduced (for example lolipop is free to use, but only once per 10 sec)
 * fixed ball n' chain when the big bullet was flying leftwards.
 * fixed some problems with sound when too many things were happening at once (like 54354 bullets hiting something)
 * fixed ouija board+feather monster interaction - you no longer get stuck jumping
 * cardinal cross now only affects your main bullet, so for example if you have comb or fork extra bullets won't fly in the straight line.
 * secrets have a small platform above them, so you no longer can go stuck if the secret is at the bottom of a pit,
 * boss monsters summoned by spirit no longer glitch the health bar,
 * items related to bombs give 2 bombs when picked up
 * shopkeeper calls you by your actual character name,
 * Heartbomb cannot appear for Amelia,
 * Zeppelin cannot appear for Elizabeth
 * snowflakes don't proc on monster killed effects (like silver marble)
 * if you start a ladder game and something is wrong, if you exit the game before leaving the first room, you should not lose points,
 * perfume generates more clouds and they live longer,
 * dolls shouldn't get stuck in the walls anymore
 * final notice should no longer give you lots of health when you leave-enter the boss room after killing the boss
 * shell slows lasts shorter and does not affect bosses,
 * in the meantime I changed Emma's ladders to public so you can view them using steam interface,
 * fixed some companions generating tons of blood when enemy bullet goes through them,
 * a number of other small bug fixes and qol changes